Just starting to use the Devlog
KidEngine (Prototype) » Devlog
Just added walking sprites for all helmets. Special care for Berzerker that have a charging animation and Juggernaut that treats animations a little differently.
I noticed that the Juggernaut have 8 frames in his “tank” walking animation, but the game only uses 6. KidEngine will use all 8.😎
There are some minor bugs with the time of the animations frames, but it will be reviewed soon.
KidEngine (Prototype)
Modern fangame port of the Genesis/Mega-Drive classic, "Kid Chameleon".
Status | Prototype |
Author | StealthC |
Genre | Platformer |
Tags | Cult Classic, Fangame, kid-chameleon, Pixel Art, Prototype, Remake |
Languages | English |
More posts
- Juggernaut's Skull BulletsMay 02, 2024
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